Hidden Gems: The Neverhood Chronicles
If you've been into the gaming scene for the past 15 years, chances are you once glanced an advertisement of a little game called The Neverhood Chronicles in your favourite game magazine. There's an even bigger chance you turned the page and never thought of it again.
The fate of an overlooked PC game is much worse than that of their overlooked console brethren. While forgotten, yet treasured, console games tend to find a home in the niche of the game community, often receiving retrospective praise somewhere down the line, older PC games just tend to...disappear. Due to the fact that PC's are perpetually changing, games created for them tend to simply cease working as technology advances. While it's simple enough to find an old cart and plug it into your SNES, grabbing an old PC game and trying to install it to your latest PC is generally going to end with poor results.
So, it was with this in mind that I, on a whim, decided to pull out an old case full of 90's PC games. Amongst Myst, Riven, a copy of Fallout 2 I didn't even know I had and 3.5" floppy versions of Jazz Jackrabbit and the subsequent Christmas version, created by then 19 (!!) year old Cliff Bleszinski, was The Neverhood. I popped it into my PC, went through the motions, and not soon after...I was actually playing the game. To my (immense) surprise, the game installed and ran with zero problems. Once I knew that was the case, I settled down and dove back in.
An adventure game in the classic sense, The Neverhood was one of a few said games to be released nearing the death of the genre. Although a few years prior to the ultimate adventure game swansong, Grim Fandango, The Neverhood was nonetheless overlooked by all but the most staunch of PC adventure fans.
God damn you, pipe house puzzle! WHO SPITS WATER INTO PIPES!?
Created by Doug TenNapel, the creator of Earthworm Jim (another favourite of mine), The Neverhood Chronicles is specifically noteworthy for it's fantastic, and still unique, clay-mation techniques. Used for both the in-game sprites, as well as every locale in the game, the look of The Neverhood is something that needs to be seen to be appreciated. The team who created the game, the now defunct "The Neverhood" famously used over 3 1/2 tons of clay to create the world and the characters who inhabit it.
The Neverhood Chronicles has you adventuring as Klaymen, a mysteriously big-lipped (see: looks like a duck) fellow who wakes up one day and seems to have a single purpose, save The Neverhood. As Klaymen, your job is to seemingly search the Neverhood, a land created by and for one of seven Gods named Hoborg, for tapes that reveal the story behind the sudden turn for the worse the land has taken, and use that knowledge to free the king from his eternal slumber. As is common with PC adventure games, you'll move about solving various puzzles that range from simple brain teasers to mind-numbing symbol recognition and repetition. One hint for playing The Neverhood Chronicles: keep and pencil and paper handy.
Klaymen could easily be one of the coolest character designs of all-time.
Along with the fact that game has a sense of style and charm (the likes of which we've yet to see again in the medium) that's enticing as all get-out, the game often switches between a standard third-person, scrolling viewpoint common in adventure games, and a first-person view that literally puts you into the world. The thing that makes this view all the more enduring than in other adventure games (Myst) is the fact that it actually exists; this is a camera being run through a gigantic clay world, and the immersion that provides is profound.
The Neverhood Chronicles is also an auditory delight in more ways than one. Composed by Terry Scott Taylor, the soundtrack is as unique as you could possibly imagine. Making use of extremely odd, and seemingly random, vocal tracks and instruments of all types, the music runs the gambit from catchy and cheerful to ominous and creepy.
Fucking weasels! Cuttin' my perpetually regrowing head off and shit!
Speaking of which, something The Neverhood Chronicles has no problem doing is changing the tone and atmosphere at the drop of a hat. Whenever you're exploring the world outside, which is when you enter into first-person, things suddenly become much more creepy. The stark black sky, the sometimes barren landscapes, which are always entirely devoid of anyone else, and the foreboding music, all blend together to create a tense atmosphere, even though there's never anything to fear.
Another aspect that should probably be mentioned are the cut-scenes. Like everything else in the game, they're created with clay-mation, and are the highlight of the game's story. There several lengthy scenes amongst shorter, usually gag related, scenes. Trying eating a berry from a mushroom looking bush early in the game, then do it a couple more times and spend 5 minutes watching the results. Also, make sure to listen for someone yelling Klaymen's name, and be sure to look up for what may be one of the most pointless cut-scenes you'll ever see.
And 5 minutes later...
Unfortunately for those of us who enjoyed The Neverhood Chronicles, no sequel to the series will ever be produced. There was somewhat of a sequel with the PS1 release of the game SkullMonkeys. Starring Klaymen, and continuing the story of The Neverhood Chronicles, SkullMonkeys ended up being an average platformer filled with amazing cut-scenes and fantastic music; if you haven't heard the bonus level song from SkullMonkeys, I suggest you get on it immediately.
An unfortunately not as cool sequel to a fortunately amazing game.
There is, however, some hope for something new in the Neverhood universe, as back in 2007, Doug TenNapel announced that he was collaborating with then newly formed Frederator Films on a Neverhood feature film. Not much has been heard about it recently, but the forum thread on TenNapel's personal website has been active in the last couple months. So chances are it's still going to happen.
In terms of being able to actually find The Neverhood Chronicles, you're probably going to be paying a decent amount of money on Ebay to grab a physical copy. The lowest I've seen the game sell for is around $40USD. Many sites around the internet have The Neverhood Chronicles up for download as abandonware, and while it may be one of the few ways to play the game, I still don't recommend it, as many of the versions out there are apparently filled with problems that requiring patching, and abandonware is just a fancy term for older pirated games.
Either way, do what you can to experience The Neverhood Chronicles, you won't regret it.







